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Review
Jurassic Park: Dangerous Games #2

Reviewed by Patrick Hayes aka PatBorg

The covers: One cover done twice. Cover A is by Jeff Zornow, showing Page 2 from a different perspective: Doctor Frances White surrounded by her loyal pack of raptors. The feathered raptors look really great, very Arthur Adams-like (a good compliment!), but the good doctor looks a little real in the face than the beasts about her. Still, the rest of the art is good. Cover RI is an uncolored version of A (Editors Tom Waltz and Bobby Curnow, who's coloring the covers? Studio C-10?), and it looks good, but I prefer the colored cover. Overall grades: A A, RI B+

The story: Written by Erik Bear, with Story Consultant Greg Bear, the story is an improvement over the previous issue the the inclusion of Dr. White, whose reveal and backstory make up the first six pages. She is a much more interesting and complex character than protagonist Daniel Espinoza. The human antagonists begin their title play, while Pages 11 - 15 occur. These five pages contain one of the silliest things I've ever seen a dinosaur do. It baffles everything I know about the beasts. I know that this event is supposed to be spiritual for White, but c'mon, Mr. Bear! Really? The ending has a good cliffhanger (two for two, for those keeping count), but the visual killed any suspense for me. Overall grade: B-

The art: Manga Park continues under the pencils of Jorge Jimenez. Pages 1 and 2 are good, but Page 3 is an odd layout: panels two and three should have been joined to avoid the contrasting height issues; panel three--do we need that focus?--and I don't mean the fire; panel four, fine; and panel five, what the heck? This action rates a full third of the entire page? No, it does not. This final panel seems to be stretching out the action before the backstory begins. The Doctor's flashback is good, more so if you like T & A. Speaking of which, does panel three on Page 7 have subliminal overtones? Because in panel five that baby dino is suddenly elsewhere and her legs are closed. And what's the focus on Page 11? I'll give you a guess, no, wait, two. The new antagonist appears and looks right out of Jump Magazine. I wanted a splash page for what occurs on Page 14, but the continual small panels destroy any chance of grandeur or true emotion that the story was trying to elicit. Pages 17 - 20 are really solid action scenes that happily evoke the goosebumps of the films, and for them I was very, very pleased. However, the last panel on Page 22 is so humorous in its rendering, how is anyone supposed to take this threat seriously? I liked more of this issue that the first, and when Jimenez's art works, it's decent, but with the ridiculous T & A, odd panel focus, and lack of WOW factor, Mr. Jimenez isn't making me thrilled. Overall grade: C-

The colors: Also a slight improvement this time out, Studio C-10 doesn't drown in the book in so many drab colors (browns and olives) because White's red hair and matching 'saurs brighten things up, though Pages 12 - 16 do return to dullness. Thankfully the many sound effects provide opportunities to put some zest into Pages 17 - 20. Overall grade: C+

The lettering: Shawn Lee gets to run wild and he works every opportunity wonderfully. Pages 17 - 20 are just outright fun because of his work. Overall grade: A

The final line: Things are improving, but slower than a prehistoric era. Overall grade: C
 

Jurassic Park Episode Studies